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Madden 18

Started by TheNorm, August 27, 2017, 11:42:28 PM

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Crewe

Keep the updates coming. Good info

TheNorm

This may finally be the patch update I've been waiting to see.

https://twitter.com/EAMaddenNFL/status/932700986967232512

QuoteTop Updates

Added logic on all Game Styles so kick blocks no longer occur on "Perfect Kicks"
Adjusted pass blockers being hurdled too frequently by defenders
Fixed an issue that removed the VICIS helmets from offline CFM
Moved Pump Fake from Right Stick Up to Left Stick Click
Adjusted logic around QB Contain defensive assignment
Tuned to decrease block shedding in run blocking on All-Madden Simulation Game style
Tuned to improve tackling ball carriers during broken tackle animations


Full Change List:

Gameplay

Added logic on all game styles so kick blocks no longer occur on "Perfect Kicks" – to get a perfect kick, Kick Power must be at 100% and the Accuracy Meter must be stopped within the kicker's accuracy window, and perfect text appears on screen when you get 100% Kick Power and there will be a blue flicker that will trigger on the kicker's player icon after the kick that indicates you met the "Perfect" criteria
Removed Pump Fake functionality from Right Stick so users don't accidently execute a Pump Fake when trying to throw the ball away – users can still Pump Fake while in the pocket by clicking Left Stick
Adjusted some logic around the QB Contain assignment:
Tuning to QB Contain so that wider slot corners will not become Contain players when rushing
Added functionality to pass blocking to better handle target switching for QB Contain defenders
Cut block fixes that reduce both cut block attempts and defensive hurdles over blockers in Competitive Game Style
Addressed an animation issue that was resulting in pass blockers being hurdled too frequently by defenders
Addressed an issue where defenders didn't react to scramblers on fake kick plays when in a non-kick block type defense
Addressed some instances where TE's would sometimes freeze at the snap in the Singleback Deuce Close formation
Addressed clock issues with Overtime periods
Addressed an issue where the QB would turn around backwardsto throw when using the Target Passing mechanic
Addressed issues around defensive users intentionally tripping receivers in Competitive Game Style
Addressed issue where offensive linemen would occasionally drop back deeper than the QB on play-action passing plays
Addressed an issue with the Toss animation on the Weak I Flex HB Toss Wk play in the Run 'n Gun playbook
Addressed a rare issue where possession would be given to the incorrect team when kicking an onside kick out of bounds
Addressed a ball spotting issue around blocked punts going out of the back of the end zone
Addressed ball-spotting issues around turnovers that have been challenged or booth-reviewed
Added additional thresholds for QB Accuracy on Competitive Game style so that short, medium, and deep passes each have separate thresholds, with short pass having the lowest threshold to achieve accurate passes
Tuned to improve the play of AI-controlled QB's, specifically around scrambling and recognizing pressure
Tuned to improve tackling ball-carriers during broken tackle animations
Tuned to decrease defensive coverage 'break-on-ball' reactions in All-Madden Simulation Game style
Tuned to decrease block shedding in run blocking in All-Madden Simulation Game Style
Tuned to decrease" nearby player penalty" for defensive players attempting to catch interceptions


Franchise

Made stability fixes
Fixed an issue that removed the VICIS helmets from offline CFM
Fixed multiple issues with depth chart logic with injured players
Improved stability in the Weekly Training drills in Franchise mode


MUT

Set Repeatable Limits – We can now set the amount of times you can complete a set
Set Timers – Timer displays on the Set that will tell you how much longer it will be available
Improved the look and feel of chemistry in the lineup screen and back of items


Misc:

The team is aware of an issue in Franchise mode where users may experience lag during play call on PS4. We want our PS4 franchise players to know this issue is a top priority for our team, and we will do our best to get the issue resolved as soon as possible. We apologize for the inconvenience and thank you for your continued patience. Plus:

General Stability Fixes
Added Patriots white color rush pants

In the past you'd have CPU controlled QBs that would just stand there like statues in the pocket, and would eventually take the sack. It only happened a couple times to me (probably because the CPU didn't have much problem finding someone open lol), but on those occasions he couldn't find a receiver open he'd just stand there. I've seen others post about it with way more frequency. Initial feedback so far is fairly positive, so I might have to fire this up again...if I can get over my fear of playing the Falcons after tossing multiple picks against the Jersey Giants in my last franchise game.  :popcorn:
"But it is not enough for me to stand before you tonight and condemn riots. It would be morally irresponsible for me to do that without, at the same time, condemning the contingent, intolerable conditions that exist in our society. These conditions are the things that cause individuals to feel that they have no other alternative than to engage in violent rebellions to get attention. And I must say tonight that a riot is the language of the unheard. And what is it America has failed to hear? It has failed to hear that the plight of the negro poor has worsened over the last twelve or fifteen years. It has failed to hear that the promises of freedom and justice have not been met. And it has failed to hear that large segments of white society are more concerned about tranquility and the status quo than about justice and humanity." - Martin Luther King, Jr

Crewe

suction blocking still a thing?

TheNorm

I don't personally think so but that might just be me...some players hold blocks better than others I suppose. Mine don't. I don't think it's like it was in the distant past though. Rating feel like they play a role here.
"But it is not enough for me to stand before you tonight and condemn riots. It would be morally irresponsible for me to do that without, at the same time, condemning the contingent, intolerable conditions that exist in our society. These conditions are the things that cause individuals to feel that they have no other alternative than to engage in violent rebellions to get attention. And I must say tonight that a riot is the language of the unheard. And what is it America has failed to hear? It has failed to hear that the plight of the negro poor has worsened over the last twelve or fifteen years. It has failed to hear that the promises of freedom and justice have not been met. And it has failed to hear that large segments of white society are more concerned about tranquility and the status quo than about justice and humanity." - Martin Luther King, Jr

Crewe

keep in mind its been years since Ive played so its probably better

BojackHorsefella

 I mean, I know there's been console jumps so I'm sure the code goes through changes, but you'd think after 25 years theyd have this down to a science.

Crewe

thats kinda where Im coming from. I agree with norm, concentrate on vast advances and avoid the yearly minor updates. the community can live wit and probably prefer it that way.