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Welcome to the history archive of The Ultimate Football Federation. Here you can view the standings and statistics of past seasons, as well as relive all the memories of what has become one of the internet's premiere football simulation leagues. The Ultimate Football Federation kicked off in May of 2002 with twelve teams and commissioner Ben Wagner at the helm. The decision to play football all year came several months into the first season, as TUFF became the first year-round professional football league in modern history. Only five of the original twelve teams were owned by independent owners. The other seven were controlled by the league in a tentative first year. The league continued into its second year, and all teams were now under independent owner control. Expansion was voted on and debated by the league in the early part of the season, and the league finally settled on expanding by four teams in Season IV. TUFF suffered it's first few scandals during Season II, including the loss of some official statistics at league HQ, as well as allegations of game fixing by the commissioner. No wrongdoing was found in either instance. Season III was known as the year of the offense, as several promising rookie stars ran rampant over opposing defenses. There were a couple of moves and ownership changes during this season, and the league went through with its plans to expand to 16 teams in season four. Talk of expansion also brought about "Helmetgate," and the league gave out its first fine, to Memphis QB Julian Delphinki. By the fall of 2003, Season IV was underway. More controversies arose focusing on the identity of the Anchorage Icecaps owner and questions regarding his entry into the league were investigated. The Los Angeles franchise made its playoff debut, and the record for most wins and most losses were set during this year, as well as the largest blowout in TUFF history. The league voted to expand by four more teams, and a freeze was placed on number of franchises and franchise logos for the first time in TUFF history. Season V signaled the beginning of change in the league. Played in early 2004, many new teams made a playoff push, but at the end, the old guard hung in for yet another season with Baltimore beating Memphis is the TUFF Bowl. Players became more vocal in Season V, and subsequently, so did the league, handing out unprecedented fines. The league voted to expand one last time in Season VII, and decided it would not revisit the issue until Season XII. Prior to the start of Season VI, the TUFF Executive Council decided to cancel expansion in Season VII, feeling that stabilization was more important at this juncture than increasing the number of teams. Season VI saw the TUFF Bowl trophy travel outside the United States as the Moose from Sault Ste. Marie stole the cup from the Baltimore Battalion. Season VI also saw a proliferation of team magazines and websites. While record salaries were paid, the league sought to level the playing field with the outrageous QB salaries being commanded. But while salaries skyrocketed, so did players' problems off the field, so much so that the game was effected. Still, games were the best they had been, and competition was fierce. The Commissioner's team, the Memphis Shock, won their second TUFF Bowl in Season VII, soundly defeating the Seattle Monsoon, who appeared for the United Conference in spite of losing their starting QB for the season in week 1. Rivalries began to pop up all over the league, and the league that used to be a running league began to tilt towards the pass. In Season VIII, the passing game broke loose, and offenses put up record numbers across the board. The Nashville Hits, mired in mediocrity for most of their existence, caught the attention and adoration of fans everywhere as they headed towards a 14-2 mark But as powerful as they were in the regular season, the Sault Ste. Marie Moose stole the World Conference title from them and absolutely humiliated the Baltimore Battalion in TUFF Bowl VIII. The league instituted a policy to force teams to operate with positive cash flows, and franchises were making money hand over fist. Season IX continued the strength of the passing game as newer owners made the step up to legends. The old powers of the Seattle Monsoon and the Memphis Shock stayed strong, but the Baltimore Battalion's new leadership continued the franchise powerhouse tradition and the Mexico City Atzecs became the premiere dominant force for the season. The TUFF Hall of Fame was brought about in Season IX, as was TUFF World, a new international league of specially chosen TUFF players which took the game outside of North America for the first time. In Season X a large salary cap due to injury concerns helped keep Mexico City on top as they won their second straight title. Ironically, the Aztecs overcame two major injuries to their team. In the United Conference, Boston finally made the trip to the big game. Season X saw the establishment of the Z Network, and an explosion of television and radio outlets as media went to an entirely new level. In addition, the added media fueled added income for all teams, as the league took in an unprecedented amount of cash. While the explosion of television and video did not continue into Season XI, radio and downloadable audio remained. TUFF Talk and The Howard Camarillo Show entertained fans off the field, while some very good football was being played on the field. Los Angeles finally had a winning season, and "Beaver Believers" were in full force for the BC Timber, who made it to the second round of the playoffs. Ultimately, the Memphis Shock rode their running game to another championship, as Flash Quentin broke the single season rushing record. |